It’s almost indistinguishable from the other modes. It’s literally one round and then it’s over. There’s the Mega Ball Rally, which tasks players with slicing a ball back and forth until someone (either another person or the CPU) screws up. There’s no story mode and no real experience to gain outside of coins (which unlock a mere four characters and courts paved with new material, like carpet) - what you see is what you get. Yep, the big gimmick this time is a power-up, and only one of them, on top of the fact that only one player per side can get it at a time. The core modes are Classic or Mega Battle, the latter of which just throws in a Mega Mushroom occasionally to allow your characters to grow larger for a limited time, with enhanced stats to boot. The Wii U Pro Controller and the Wii mote can also be used, though the latter does not feature motion support. You do have a few extra control options as the GamePad can mirror the TV (and I do mean “mirror,” as perspectives aren’t shifted for same-screen play, sadly) or function as a scoreboard. In that regard, nothing really has changed. Serves can be timed for greater effect, specific hits can be returned as direct counters (such as returning a topspin with a slice), while twitch movement and the ability to predict your opponent’s moves are still paramount to your success. There is a degree of strategy at work in Ultra Smash, just like in the past games in the series. And even then, it doesn’t handle the basics as well as its predecessors. If you came to this court expecting anything other than basic tennis, you will walk away disappointed. There’s no two ways about it - Ultra Smash is a bare-bones game. It even inspired me to play actual tennis for a full year in a league after taking lessons!Īs the first follow-up to a console iteration since 2004 however, Mario Tennis: Ultra Smash feels like it could have used more development time. Back in the year 2000 there weren’t a whole lot of alternative sports games outside of a few gems (I miss EA Sports Big), and the original Nintendo 64 game was pure magic. During the development of the game, along with the introduction of Waluigi, the developers were also going to introduce a bad version of Princess Peach named WaluPeachie, but this character was scrapped due to Shigeru Miyamoto's disliking of the idea of having an "evil Peach" and have decided to revive Princess Daisy instead.Once upon a time, Mario Tennis was a national pastime at pretty much every household I visited. Notes: The name in front of the dash is who the player's playing as.
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